KasinopratSpilleautomaterRTP og volatilitetAre 87% of games lost?
Are 87% of games lost?
Working on a paper on video game preservation, and I found a US study claiming 87% of classic games are missing. I checked with NRK and the National Library, but they only have some archives. Is that 87% figure global, or is it mostly a US thing? My professor wants a local angle, but I can't verify anything for Norwegian titles.
The 87% figure is specific to the US, not a global statistic. The study only counted games released in the US before 2010, and only those sold in retail boxes. It missed download-only titles, European releases, and games preserved internally by publishers. In Norway, the National Library's legal deposit scheme captures every published game since 1990, so Norwegian rates are far better.
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If a game is missing, contact the National Library or the publisher's archivist. If they won't help, the Norwegian Archive, Library and Museum Authority (ABM-utvikling) is the formal ombudsman. Waiting is not a strategy.
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That US study is even more skewed for Norway. It only counted retail releases, but a huge chunk of our games were browser-based, Flash or Habbo clones that never got a box. My old studio burned master tapes in 2009 to save storage costs. The only copies of three titles now live on a private server in Germany.
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For Norwegian collectors, that 87% figure is relevant, but mostly for pre-1990 titles, because the legal deposit law only started in 1990. I tried to find a 1987 C64 game from a local publisher. The publisher was defunct, the National Library had zero records, and it took 11 months to locate a private collector in Tromsø. That number is probably conservative for us.
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So for older stuff, it's worse than 87%. I mean, 10,000 hours on a game is a lot, but at least those games still exist. Mine doesn't. And neither do a lot of others.